obj/clothes
	WoodCutterSuit
		name = "Wood Cutter Suit"
		icon = 'clothing.dmi'
		icon_state = "woodcutter"
		layer = CLOTHES_LAYER
		Click()
			if(usr.equipedwc == 0)
				usr.overlays += /obj/clothes/WoodCutterSuit
				usr << "You EQUIPED Woodcutter Suit"
				usr.equipedwc = 1
				return
			else if(usr.equipedwc == 1)
				usr.overlays -= /obj/clothes/WoodCutterSuit
				usr << "You DEQUIPED Woodcutter Suit"
				usr.equipedwc = 0
				return


obj/clothes
	HoboSuit
		name = "Hobo Suit"
		icon = 'clothing.dmi'
		icon_state = "hobo"
		layer = CLOTHES_LAYER
		Click()
			if(usr.equipedwc == 0)
				usr.overlays += /obj/clothes/HoboSuit
				usr << "You EQUIPED Hobo Suit"
				usr.equipedhobosuit = 1
				return
			if(usr.equipedwc == 1)
				usr.overlays -= /obj/clothes/HoboSuit
				usr << "You DEQUIPED Hobo Suit"
				usr.equipedhobosuit = 0
				return

mob
	var
		equipedwc = 0
		equipedhobosuit = 0


var/const
   CLOTHES_LAYER = FLOAT_LAYER-1